﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Imaginecup.recycling.Object.Entity;

namespace Imaginecup.gameState.recycling.Sprite
{
    public interface ISprite
    {
        void Draw(SpriteBatch spriteBatch, GameTime gameTime);
        ObjectInfo GetInfo();
    }
}
